• Q&A: JT Klepp, CEO, MoConDi [05.12.08]
  • Q&A: JT Klepp, CEO, MoConDi MoConDi recently released Fantasy Date, a WAP-based interactive fictional mobile video dating game, and Games on Deck talked to MoConDi CEO, JT Klepp about the company, the title, and what the future holds.
  • Q&A: Gamevil's Bong Koo Shin On Art, Addiction, And Eating Your Game [05.05.08]
  • Q&A: Gamevil's Bong Koo Shin On Art, Addiction, And Eating Your Game In this wide ranging and whimsical Q&A, Gamevil's Bong Koo Shin, creator of the company's iconic and striking Nom mobile game series, talks about his art and game-blending motivations, how Nom 2 may have conjured a UFO over Korea, and how the industry may exploit addictive gameplay to its (il)logical extremes.
  • The Global Mobile Games Industry – 10 Years On! [04.23.08]
  • The Global Mobile Games Industry – 10 Years On! UK based research group the Multimedia Research Consultancy has just completed a second (and substantially expanded) review of the world's mobile games industry, the culmination of three years of research. The database is now available for sale, and Games On Deck has been allowed to publish selected extracts from the unique overview of the world's mobile game industry that the database provides.
  • Editorial: User Generated Mobile Games Are The Next Big Thing [04.14.08]
  • Editorial: User Generated Mobile Games Are The Next Big Thing In this exclusive editorial for Games On Deck, Thomas N. Burg, Playyoo's Marketing Manager and Evangelist takes a look at the current state of the mobile games industry and argues that the future is in User Generated Mobile Games, describing Playyoo's game creation utilities designed with this future in mind.
  • Q&A: Robert Nalesnik, Broadcom [04.07.08]
  • Q&A: Robert Nalesnik, Broadcom Mobile games are becoming more important in all aspects of the mobile industry, with semiconductor companies, such as Broadcom, expressing their importance to their markey strategy. Games On Deck talked to Robert Nalesnik, Senior Director, Mobile Multimedia at Broadcom about their new hardware and their recent deal with Electronic Arts.
  • ICE 08: Panel Argues Opportunities Offered By iPhone, Flash Lite [03.31.08]
  • ICE 08: Panel Argues Opportunities Offered By iPhone, Flash Lite The mobile games industry is in a funk, most commentators agree: but what can solve it? At the ICE conference in Toronto a panel discussed the future of the mobile industry, with few positive opinions for the iPhone or Flash Lite, including Matt Gillis, Senior VP of publishing at Capcom Interactive, stating that Street Fighter will not be launched on the iPhone.
  • Q&A: Catching Up With Taito's Keiji Fujita [03.27.08]
  • Q&A: Catching Up With Taito's Keiji Fujita Following it's Revitalizing The Legacy interview, Games On Deck catches up with Taito's senior producer for mobile products in the U.S. Keiji Fujita. We discuss with him the shifting sands of the current mobile games industry and Square Enix and Taito's evolving relationship.
  • Best Of GDC Mobile 2008: The Future Of Mobile Gaming In The US [03.24.08]
  • Best Of GDC Mobile 2008: The Future Of Mobile Gaming In The US Gamevil's James Song gave the audience at GDC Mobile a "glimpse into the future" by examining case studies between Korean and US cultural phenomena, relating them to the future of mobile gaming and its business models, and arguing that a shift away from branded games towards original content would come in time for the US market.
  • Q&A: Anna Kang On Orcs & Elves II [03.20.08]
  • Q&A: Anna Kang On <i>Orcs & Elves II</i> Games On Deck talks to Id Mobile's Anna Kang in depth about Orcs & Elves II, the recently released mobile sequel to the original Orcs & Elves, discussing the new additions, the differences between developing for DS and Mobile, and more.
  • Best of GDC Mobile 2008: The Rise Of The Widget? [03.17.08]
  • Best of GDC Mobile 2008: The Rise Of The Widget? In this lecture, Paul Coulton, a developer and researcher at Mobile Radicals discussed "Mobile Games 2.0" using Widgets (seen as a primary enabler of Web 2.0, offering both ease of creation and distribution) on mobile phones as a platform for mobile game developers. Coulton used working examples and discussed potential distribution and revenue models.

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