• Q&A: Tom Sperry, CEO of Exit Games USA [05.14.07]
  • Q&A: Tom Sperry, CEO of Exit Games USA Developer Exit Games have recently launched the 4.0 version of Neutron, a multiplayer service platform for mobile and online games. In this interview with Exit Games CEO Tom Sperry, we discuss the new version, Neutron's competition, and the mobile games industry.
  • EA Air Hockey: Designing A One-Button Mobile Game: Part One [05.10.07]
  • <i>EA Air Hockey</i>: Designing A One-Button Mobile Game: Part One In this latest Games On Deck Article, legendary games developer Steve Wetherill (Jet Set Willy, Command & Conquer) discusses the development of a one-button game, EA Air Hockey. Part One discusses the concepts of one-button design.
  • Q&A: Paul Maglione, President of Vivendi Games Mobile [05.07.07]
  • Q&A: Paul Maglione, President of Vivendi Games Mobile In this interview on GamesOnDeck, we talk to Paul Maglione, President of Vivendi Games Mobile, about the company's history, the challenges of translating mobile games development, and the future of the company and the industry.
  • Q&A: Bob Shireman, Chief Publishing Officer, SkyZone [05.03.07]
  • Q&A: Bob Shireman, Chief Publishing Officer, SkyZone Mobile content provider SkyZone Entertainment and developer MachineWorks Northwest recently announced that SkyZone is to publish an original game based on the console and PC title Prey. In this Q&A, Skyzone's Chief Publishing Officer Bob Shireman discusses Skyzone's choice to take FPS titles mobile.
  • Going Mobile: The Old World's New Rules [04.30.07]
  • Going Mobile: The Old World's New Rules In this 'Going Mobile' column, originally written for Gamasutra, Foci Mobile lead analyst Steve Palley takes a fascinating look at how the European cellphone game market differs from the North American one, suggesting that a change may be in the air for the US mobile monopolies.
  • Q&A: Christian K-L Yau Heilesen, CEO, Funmobile [04.26.07]
  • Q&A: Christian K-L Yau Heilesen, CEO, Funmobile Funmobile are a Hong Kong based mobile entertainment company that recently launched operations in the United States. In this Q&A, Games On Deck talks to CEO, Christian K-L Yau Heilesen, about the company's history, their choice to develop games in-house, and the future.
  • Mass Multiplayer Mobile Games and Communities Case Study: Path of a Warrior [04.23.07]
  • Mass Multiplayer Mobile Games and Communities Case Study: <i>Path of a Warrior</i> President of the Korean mobile developer Gamevil's USA division, Kyu C. Lee discusses the concepts of massively multiplayer mobile games by deconstructing the evolution of Gamevil's hit title, Path of a Warrior, in this exclusive Games On Deck article based on his 2006 GDC Mobile session.
  • Q&A: Mobile Complete CEO Faraz Syed [04.19.07]
  • Q&A: Mobile Complete CEO Faraz Syed Mobile Complete are a company best known for their DeviceAnywhere service, which allows developers real-time interaction with remote devices connected to live networks across the world. In this Q&A, Games On Deck talks to Faraz Syed, Mobile Complete's CEO about the company's history, technologies, and the future.
  • Interview: Digital Chocolate CEO Trip Hawkins: Part Two [04.16.07]
  • Interview: Digital Chocolate CEO Trip Hawkins: Part Two Games on Deck got a chance to sit down with Trip Hawkins, CEO of Digital Chocolate on the first day of this year's Game Developer Conference. In this second part of a two part interview, we talk to him about his company, their current line-up of software, and the unique aspects of the mobile games industry.
  • Q&A: Mahi De Silva, Co-Founder And CEO, Frengo [04.12.07]
  • Q&A: Mahi De Silva, Co-Founder And CEO, Frengo The recently launched Frengo describes itself as a "social play network," offering members SMS/MMS games and messaging services. Games On Deck talks to Mah de Silva, co-founder and CEO, and Dan Mosher, Senior VP of operations and business development, about the company.

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