• Going Mobile: MVNOs Feel the Heat, Stay in the Kitchen [06.04.07]
  • Going Mobile: MVNOs Feel the Heat, Stay in the Kitchen In his final 'Going Mobile' column, originally published on Gamasutra, Steve Palley looks at MVNOs (virtual network operators such as Helio and Amp'd Mobile) discussing both whether they will succeed in the crowded carrier market, and whether cellphone game creators should be looking at them as a major profit proposition or not.
  • Q&A: Andrew Stein, Director Of Mobile Business Development, PopCap Games [05.31.07]
  • Q&A: Andrew Stein, Director Of Mobile Business Development, PopCap Games Casual games developer and publisher PopCap Games recently announced the hiring of Andrew Stein to the newly-created position of Director of Mobile Business Development. In this exclusive interview, Games On Deck talks to Stein about why he chose to join PopCap and his plans for the company's mobile future.
  • Postmortem: Capybara Games' Pillowfight [05.28.07]
  • Postmortem: Capybara Games' <i>Pillowfight</i> One of the most unusual but exciting titles to be released on mobile this year is Capybara Games' Pillowfight, published by I-play. In this latest Games On Deck postmortem, producer Tim Maly and designer Matt Repetski discuss the development of the title.
  • Q&A: Jim Blackhurst, Producer, Tomb Raider Legend [05.24.07]
  • Q&A: Jim Blackhurst, Producer, <i>Tomb Raider Legend</i> With Tomb Raider's 10th Anniversary approaching, Eidos have chosen to release a full 3D version of console title Tomb Raider: Legend for mobile. Games on Deck talks to Jim Blackhurst, Tomb Raider: Legend's producer, about the project.
  • Going Mobile: Winning Qualities [05.21.07]
  • Going Mobile: Winning Qualities In this 'Going Mobile' column, originally written for Gamasutra, Foci Mobile lead analyst and former GameSpot Mobile journo Steve Palley identifies just how the cellphone game industry has painfully moved beyond tedium. Things can only get better? Apparently so!
  • EA Air Hockey: Designing A One-Button Mobile Game: Part Two [05.17.07]
  • <i>EA Air Hockey</i>: Designing A One-Button Mobile Game: Part Two In this Games On Deck article, legendary games developer Steve Wetherill (Jet Set Willy, Command & Conquer) concludes his discussion of the development of a one-button game, EA Air Hockey. Part Two discusses the AI and other aspects of development.
  • Q&A: Tom Sperry, CEO of Exit Games USA [05.14.07]
  • Q&A: Tom Sperry, CEO of Exit Games USA Developer Exit Games have recently launched the 4.0 version of Neutron, a multiplayer service platform for mobile and online games. In this interview with Exit Games CEO Tom Sperry, we discuss the new version, Neutron's competition, and the mobile games industry.
  • EA Air Hockey: Designing A One-Button Mobile Game: Part One [05.10.07]
  • <i>EA Air Hockey</i>: Designing A One-Button Mobile Game: Part One In this latest Games On Deck Article, legendary games developer Steve Wetherill (Jet Set Willy, Command & Conquer) discusses the development of a one-button game, EA Air Hockey. Part One discusses the concepts of one-button design.
  • Q&A: Paul Maglione, President of Vivendi Games Mobile [05.07.07]
  • Q&A: Paul Maglione, President of Vivendi Games Mobile In this interview on GamesOnDeck, we talk to Paul Maglione, President of Vivendi Games Mobile, about the company's history, the challenges of translating mobile games development, and the future of the company and the industry.
  • Q&A: Bob Shireman, Chief Publishing Officer, SkyZone [05.03.07]
  • Q&A: Bob Shireman, Chief Publishing Officer, SkyZone Mobile content provider SkyZone Entertainment and developer MachineWorks Northwest recently announced that SkyZone is to publish an original game based on the console and PC title Prey. In this Q&A, Skyzone's Chief Publishing Officer Bob Shireman discusses Skyzone's choice to take FPS titles mobile.

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