• Interview: When 'Good Naughty' Girls Make Games [03.13.08]
  • Interview: When 'Good Naughty' Girls Make Games Already controversial cellphone game Coolest Girl In School takes a refreshingly direct look at girls' experience of high school - Drew Taylor chats to creative director Holly Owen about the game's genesis and aims.
  • Focus On Korea: Gamevil's Shim Talks Western Expansion [03.06.08]
  • Focus On Korea: Gamevil's Shim Talks Western Expansion Continuing its examination of the Korean game biz, Games On Deck spoke to Charley Shim of mobile game publisher Gamevil (Nom, Baseball Superstars) about how the company shifted its focus from online games to mobile titles, along with Gamevil's big plans for Western expansion.
  • Best Of GDC Mobile 2008: Kicking Tires On The Ad Wagon [03.03.08]
  • Best Of GDC Mobile 2008: Kicking Tires On The Ad Wagon Advertising-supported mobile games have been called "the best distribution model for mobile game developers." This session, a roundtable with Greystripe's Michael Chang and Floodgate Entertainment's Matthew Bellows investigated that claim and many others in the aim of understanding the viability of the mobile ad-games channel.
  • Best Of GDC Mobile 2008: Dredge On Journalists' Loves And Hates [02.25.08]
  • Best Of GDC Mobile 2008: Dredge On Journalists' Loves And Hates In this sparky presentation, freelance journalist Stuart Dredge took a look at the key bugbears and likes of games journalists based on an overview of the last year's reviews on Pocket Gamer, closing with a bonus final slide of “5 Things You Hate About Journalists -- And What To Do About Them.”
  • GDC Mobile 2008: Anssi Vanjoki’s New Paradigm Of Gameplay [02.19.08]
  • GDC Mobile 2008: Anssi Vanjoki’s New Paradigm Of Gameplay In the morning keynote of the second day of GDC Mobile, Nokia's Anssi Vanjoki took the stage after an introduction from GDC Chairman Robert Tercek which called Vanjoki "a champion of open and honest thinking," to deliver a speech presenting Nokia's vision of a future where the mobile phone is the "fourth screen."
  • GDC Mobile 2008: Gameloft’s Guillemot On “Fast Life, Fast Media” [02.18.08]
  • GDC Mobile 2008: Gameloft’s Guillemot On “Fast Life, Fast Media” In his opening keynote for GDC Mobile 2008, Michel Guillemot, president and CEO of Gameloft, took the stage to present his take on the way consumers consume media in the 21st century, arguing that they no longer need to be educated that games are available on their phones, but now "rule the market."
  • Road To The IGF Mobile: Gamevil's Nom 3 [02.14.08]
  • Road To The IGF Mobile: Gamevil's <i>Nom 3</i> As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Gamevil' BonGu Shin, producer of Nom 3, an IGF Mobile 2008 Best Game and Innovation in Mobile Game Design finalist. Nom 3 is a one-button game that asks the player to rotate their phone as Nom reaches vertical boundaries at the edge of the screen.
  • Road To The IGF Mobile: KnowledgeWhere’s PhoneTag Elite [02.11.08]
  • Road To The IGF Mobile: KnowledgeWhere’s <i>PhoneTag Elite</i> As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to John Carpenter, Director of Technology at KnowledgeWhere, about their IGF Mobile 2008 Innovation in Augmented Design Award (presented by Nvidia) finalist PhoneTag Elite, a location-tracking mobile game of "hide-and-seek".

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