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- Q&A: Robert Nalesnik, Broadcom [04.07.08]
Mobile games are becoming more important in all aspects of the mobile industry, with semiconductor companies, such as Broadcom, expressing their importance to their markey strategy. Games On Deck talked to Robert Nalesnik, Senior Director, Mobile Multimedia at Broadcom about their new hardware and their recent deal with Electronic Arts.
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- ICE 08: Panel Argues Opportunities Offered By iPhone, Flash Lite [03.31.08]
The mobile games industry is in a funk, most commentators agree: but what can solve it? At the ICE conference in Toronto a panel discussed the future of the mobile industry, with few positive opinions for the iPhone or Flash Lite, including Matt Gillis, Senior VP of publishing at Capcom Interactive, stating that Street Fighter will not be launched on the iPhone.
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- Q&A: Catching Up With Taito's Keiji Fujita [03.27.08]
Following it's Revitalizing The Legacy interview, Games On Deck catches up with Taito's senior producer for mobile products in the U.S. Keiji Fujita. We discuss with him the shifting sands of the current mobile games industry and Square Enix and Taito's evolving relationship.
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- Best Of GDC Mobile 2008: The Future Of Mobile Gaming In The US [03.24.08]
Gamevil's James Song gave the audience at GDC Mobile a "glimpse into the future" by examining case studies between Korean and US cultural phenomena, relating them to the future of mobile gaming and its business models, and arguing that a shift away from branded games towards original content would come in time for the US market.
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- Q&A: Anna Kang On Orcs & Elves II [03.20.08]
Games On Deck talks to Id Mobile's Anna Kang in depth about Orcs & Elves II, the recently released mobile sequel to the original Orcs & Elves, discussing the new additions, the differences between developing for DS and Mobile, and more.
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- Best of GDC Mobile 2008: The Rise Of The Widget? [03.17.08]
In this lecture, Paul Coulton, a developer and researcher at Mobile Radicals discussed "Mobile Games 2.0" using Widgets (seen as a primary enabler of Web 2.0, offering both ease of creation and distribution) on mobile phones as a platform for mobile game developers. Coulton used working examples and discussed potential distribution and revenue models.
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- Interview: When 'Good Naughty' Girls Make Games [03.13.08]
Already controversial cellphone game Coolest Girl In School takes a refreshingly direct look at girls' experience of high school - Drew Taylor chats to creative director Holly Owen about the game's genesis and aims.
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- Focus On Korea: Gamevil's Shim Talks Western Expansion [03.06.08]
Continuing its examination of the Korean game biz, Games On Deck spoke to Charley Shim of mobile game publisher Gamevil (Nom, Baseball Superstars) about how the company shifted its focus from online games to mobile titles, along with Gamevil's big plans for Western expansion.
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- Best Of GDC Mobile 2008: Kicking Tires On The Ad Wagon [03.03.08]
Advertising-supported mobile games have been called "the best distribution model for mobile game developers." This session, a roundtable with Greystripe's Michael Chang and Floodgate Entertainment's Matthew Bellows investigated that claim and many others in the aim of understanding the viability of the mobile ad-games channel.
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