• Best Of GDC Mobile 2008: Dredge On Journalists' Loves And Hates [02.25.08]
  • Best Of GDC Mobile 2008: Dredge On Journalists' Loves And Hates In this sparky presentation, freelance journalist Stuart Dredge took a look at the key bugbears and likes of games journalists based on an overview of the last year's reviews on Pocket Gamer, closing with a bonus final slide of “5 Things You Hate About Journalists -- And What To Do About Them.”
  • GDC Mobile 2008: Anssi Vanjoki’s New Paradigm Of Gameplay [02.19.08]
  • GDC Mobile 2008: Anssi Vanjoki’s New Paradigm Of Gameplay In the morning keynote of the second day of GDC Mobile, Nokia's Anssi Vanjoki took the stage after an introduction from GDC Chairman Robert Tercek which called Vanjoki "a champion of open and honest thinking," to deliver a speech presenting Nokia's vision of a future where the mobile phone is the "fourth screen."
  • GDC Mobile 2008: Gameloft’s Guillemot On “Fast Life, Fast Media” [02.18.08]
  • GDC Mobile 2008: Gameloft’s Guillemot On “Fast Life, Fast Media” In his opening keynote for GDC Mobile 2008, Michel Guillemot, president and CEO of Gameloft, took the stage to present his take on the way consumers consume media in the 21st century, arguing that they no longer need to be educated that games are available on their phones, but now "rule the market."
  • Road To The IGF Mobile: Gamevil's Nom 3 [02.14.08]
  • Road To The IGF Mobile: Gamevil's <i>Nom 3</i> As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Gamevil' BonGu Shin, producer of Nom 3, an IGF Mobile 2008 Best Game and Innovation in Mobile Game Design finalist. Nom 3 is a one-button game that asks the player to rotate their phone as Nom reaches vertical boundaries at the edge of the screen.
  • Road To The IGF Mobile: KnowledgeWhere’s PhoneTag Elite [02.11.08]
  • Road To The IGF Mobile: KnowledgeWhere’s <i>PhoneTag Elite</i> As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to John Carpenter, Director of Technology at KnowledgeWhere, about their IGF Mobile 2008 Innovation in Augmented Design Award (presented by Nvidia) finalist PhoneTag Elite, a location-tracking mobile game of "hide-and-seek".
  • Road To The IGF Mobile: Punch Entertainment's EGO [02.07.08]
  • Road To The IGF Mobile: Punch Entertainment's <i>EGO</i> As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to the staff of Punch Entertainment, including founder and CEO Tobin Lent and Creative Director Steve Nix about the IGF Mobile 2008 Best Game and Innovation in Mobile Game Design finalist EGO, an online mobile virtual world.
  • Road To The IGF Mobile: Jadestone's Kodo [02.04.08]
  • Road To The IGF Mobile: Jadestone's <i>Kodo</i> As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Jadestone' Tommy Palm about Kodo, an IGF Mobile 2008 Achievement in Art and Technical Achievement finalist. Kodo is an action game where each player controls a small creature (called a Kodo) with a single button.
  • Road To The IGF Mobile: Yuan Works' Wind And Water: Puzzle Battles [01.31.08]
  • Road To The IGF Mobile: Yuan Works' <i>Wind And Water: Puzzle Battles</i> As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Yuan-Hsi, designer of Yuan Works' IGF Mobile 2008 Audio Achievement finalist Wind and Water: Puzzle Battles, a GP2X arcade-action puzzle battle game featuring three skill levels, a Story Mode, a studio-recorded soundtrack, minigames, and hundreds of extras.
  • Road To The IGF Mobile: Capybara Games' Critter Crunch [01.28.08]
  • Road To The IGF Mobile: Capybara Games' <i>Critter Crunch</i> As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Capybara Games' Matt Repetski, Sean Lohrisch and Kris Piotrowski about the IGF Mobile 2008 Best Game, Achievement in Art and Audio Achievement finalist Critter Crunch, an original mobile puzzle game with a unique "food-chain"-based puzzle mechanic.

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