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- Road To The IGF Mobile: Punch Entertainment's EGO [02.07.08]
As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to the staff of Punch Entertainment, including founder and CEO Tobin Lent and Creative Director Steve Nix about the IGF Mobile 2008 Best Game and Innovation in Mobile Game Design finalist EGO, an online mobile virtual world.
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- Road To The IGF Mobile: Jadestone's Kodo [02.04.08]
As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Jadestone' Tommy Palm about Kodo, an IGF Mobile 2008 Achievement in Art and Technical Achievement finalist. Kodo is an action game where each player controls a small creature (called a Kodo) with a single button.
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- Road To The IGF Mobile: Yuan Works' Wind And Water: Puzzle Battles [01.31.08]
As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Yuan-Hsi, designer of Yuan Works' IGF Mobile 2008 Audio Achievement finalist Wind and Water: Puzzle Battles, a GP2X arcade-action puzzle battle game featuring three skill levels, a Story Mode, a studio-recorded soundtrack, minigames, and hundreds of extras.
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- Road To The IGF Mobile: Capybara Games' Critter Crunch [01.28.08]
As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Capybara Games' Matt Repetski, Sean Lohrisch and Kris Piotrowski about the IGF Mobile 2008 Best Game, Achievement in Art and Audio Achievement finalist Critter Crunch, an original mobile puzzle game with a unique "food-chain"-based puzzle mechanic.
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- Road To The IGF Mobile: Concrete Software's 3D Lawn Darts [01.24.08]
As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Andrew Fischer, Head Developer of Concrete Software's IGF Mobile 2008 Innovation in Augmented Design Award (presented by Nvidia) finalist 3D Lawn Darts, a version of the classic game of lawn darts that uses the mobile device's camera to simulate throwing a real dart.
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- Revitalizing The Legacy: Taito's Keiji Fujita [01.21.08]
Recently, Gamasutra had a chance to speak to Keiji Fujita, Taito's senior producer for mobile products in the U.S., and in this extract Brandon Sheffield discusses the Japanese company'a success with its evergreen franchises -- such as Bust-a-Move, Bubble Bobble and Space Invaders -- on mobile platforms.
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- Road to the IGF Mobile: Mikoishi's Steam Iron: The Fallen [01.17.08]
As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Ryan Ho, Producer of Mikoishi's IGF Mobile Best Game and Technical Achievement finalist Steam Iron: The Fallen, a mobile real-time multiplayer RTS "designed to deliver the best elements of the RTS genre into the small mobile form factor."
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- Korea Rising: Ji Young Park, President, Com2uS [01.14.08]
The South Korean game market has a multitude of vital lessons for the Western game biz, and in this extract from Gamasutra's unprecedented series of interviews with top Koren execs, Brandon Sheffield talks to Com2uS president Ji Young Park on the market in 2007 and prospects for 2008.
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- Road To The IGF Mobile: Jan Ulrich Schmidt And Anna's Secret [01.10.08]
As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Jan Ulrich Schmidt about his IGF Mobile 2008 Innovation in Augmented Design Award (presented by Nvidia) finalist Anna's Secret, a GPS driven, location-based learning adventure game based in the city of Weimar, Germany.
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- Q&A: Eberhard Schoneburg, CEO, Artificial Life [01.07.08]
In this latest Q&A, Games On Deck talks to Artificial Life CEO Eberhard Schoneburg about the Hong Kong-based company, its mobile suite, and the company's decision to concentrate on developing content with brands such as America's Next Top Model and the German pop group Tokio Hotel.
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