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- Road To The IGF Mobile: Concrete Software's 3D Lawn Darts [01.24.08]
As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Andrew Fischer, Head Developer of Concrete Software's IGF Mobile 2008 Innovation in Augmented Design Award (presented by Nvidia) finalist 3D Lawn Darts, a version of the classic game of lawn darts that uses the mobile device's camera to simulate throwing a real dart.
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- Revitalizing The Legacy: Taito's Keiji Fujita [01.21.08]
Recently, Gamasutra had a chance to speak to Keiji Fujita, Taito's senior producer for mobile products in the U.S., and in this extract Brandon Sheffield discusses the Japanese company'a success with its evergreen franchises -- such as Bust-a-Move, Bubble Bobble and Space Invaders -- on mobile platforms.
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- Road to the IGF Mobile: Mikoishi's Steam Iron: The Fallen [01.17.08]
As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Ryan Ho, Producer of Mikoishi's IGF Mobile Best Game and Technical Achievement finalist Steam Iron: The Fallen, a mobile real-time multiplayer RTS "designed to deliver the best elements of the RTS genre into the small mobile form factor."
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- Korea Rising: Ji Young Park, President, Com2uS [01.14.08]
The South Korean game market has a multitude of vital lessons for the Western game biz, and in this extract from Gamasutra's unprecedented series of interviews with top Koren execs, Brandon Sheffield talks to Com2uS president Ji Young Park on the market in 2007 and prospects for 2008.
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- Road To The IGF Mobile: Jan Ulrich Schmidt And Anna's Secret [01.10.08]
As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Jan Ulrich Schmidt about his IGF Mobile 2008 Innovation in Augmented Design Award (presented by Nvidia) finalist Anna's Secret, a GPS driven, location-based learning adventure game based in the city of Weimar, Germany.
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- Q&A: Eberhard Schoneburg, CEO, Artificial Life [01.07.08]
In this latest Q&A, Games On Deck talks to Artificial Life CEO Eberhard Schoneburg about the Hong Kong-based company, its mobile suite, and the company's decision to concentrate on developing content with brands such as America's Next Top Model and the German pop group Tokio Hotel.
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- Road To The IGF Mobile: Dingoo Games' Hell Striker [01.03.08]
As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Dingoo Games CEO Tang Kai about their IGF Mobile 2008 Technical Achievement finalist Hell Striker, a 3D hack and slash action adventure in which players must battle hordes of demons to rescue three divine swords and bring about an age of peace.
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- Q&A: John Loschky, Mobliss [12.20.07]
Deal or No Deal, based on the NBC Game show and developed by Mobliss has been downloaded over one million times since launch, and Games On Deck talks to John Loschky, Director of Program Management at Mobliss about the company, it history, and the success of Deal or No Deal.
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- Road To The IGF Mobile: Singapore-MIT GAMBIT Game Lab's Backflow [12.18.07]
Beginning Games On Deck's"Road to the IGF Mobile" feature, we talk to Neal Grigsby about Singapore-MIT GAMBIT Game Lab's IGF Mobile 2008 Innovation in Mobile Design and IGF Mobile Best Game finalist Backflow, a casual-style puzzle game, a city building sim, and a multiplayer strategy game where players control the waste disposal system for a city.
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- IGF Mobile Announces Competition Finalists [12.11.07]
The IGF Mobile organizers have announced the finalists for the inaugural Independent Games Festival Mobile from a field of over 50 entries, with nominations led by titles including Punch Entertainment's social networking game Ego and Singapore-MIT GAMBIT Game Lab's waste disposal strategy puzzle game Backflow.
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