• Road To The IGF Mobile: Dingoo Games' Hell Striker [01.03.08]
  • Road To The IGF Mobile: Dingoo Games' <i>Hell Striker</i> As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Dingoo Games CEO Tang Kai about their IGF Mobile 2008 Technical Achievement finalist Hell Striker, a 3D hack and slash action adventure in which players must battle hordes of demons to rescue three divine swords and bring about an age of peace.
  • Q&A: John Loschky, Mobliss [12.20.07]
  • Q&A: John Loschky, Mobliss Deal or No Deal, based on the NBC Game show and developed by Mobliss has been downloaded over one million times since launch, and Games On Deck talks to John Loschky, Director of Program Management at Mobliss about the company, it history, and the success of Deal or No Deal.
  • Road To The IGF Mobile: Singapore-MIT GAMBIT Game Lab's Backflow [12.18.07]
  • Road To The IGF Mobile: Singapore-MIT GAMBIT Game Lab's <i>Backflow</i> Beginning Games On Deck's"Road to the IGF Mobile" feature, we talk to Neal Grigsby about Singapore-MIT GAMBIT Game Lab's IGF Mobile 2008 Innovation in Mobile Design and IGF Mobile Best Game finalist Backflow, a casual-style puzzle game, a city building sim, and a multiplayer strategy game where players control the waste disposal system for a city.
  • IGF Mobile Announces Competition Finalists [12.11.07]
  • IGF Mobile Announces Competition Finalists The IGF Mobile organizers have announced the finalists for the inaugural Independent Games Festival Mobile from a field of over 50 entries, with nominations led by titles including Punch Entertainment's social networking game Ego and Singapore-MIT GAMBIT Game Lab's waste disposal strategy puzzle game Backflow.
  • Editorial: Social Networking: The Next Generation of Mobile Gaming [12.03.07]
  • Editorial: Social Networking: The Next Generation of Mobile Gaming In this editorial for Games On Deck, Gamevil USA President Kyu C. Lee discusses the ways in which Gamevil has used the concepts of Social Networking sites MySpace and Facebook with great success in Korea with titles including Mini-Lovely and Lapis Lazuli, and announces a new Gamevil title to use these concepts in the USA: Big Trouble On Little Earth.
  • MIGS 2007: EA Mobile's Minotti On The Mobile Games Industry [11.29.07]
  • MIGS 2007: EA Mobile's Minotti On The Mobile Games Industry At the Montreal International Game Summit 2007, EA Mobile Montreal’s General Manager, Patrick Minotti, gave his insight into the mobile games industry from the standpoint of a developer who has been in the mobile games industry since 2001, taking a look at the changing face of the mobile game consumer and the changes in how they consume mobile games.
  • Q&A: Carmack, Kang Talk Id Mobile, Nintendo Love [11.26.07]
  • Q&A: Carmack, Kang Talk Id Mobile, Nintendo Love Games On Deck sat down with Id Mobile's Anna Kang and Id's legendary John Carmack to talk about the Doom creator's new mobile endeavor, a planned Wolfenstein mobile/DS title, possibilities for a Wii version of Orcs & Elves, why Carmack has warmed to Nintendo platforms, and more.
  • Q&A: Julian Corbett, Head of Business Development, Vollee [11.19.07]
  • Q&A: Julian Corbett, Head of Business Development, Vollee Vollee recently announced Vollee 1.0, a new service intended to offer consumers high-end games streamed over 3G networks, with publishers such as Activision, Codemasters and Encore Software supporting the service, Games On Deck Talks to Julian Corbett, Vollee's Head of Business Development about the service's differences from traditional distribution on 3G handsets.
  • Editorial: So, You Want to Develop Games for Mobile? [11.15.07]
  • Editorial: So, You Want to Develop Games for Mobile? As the mobile game market continues to expand, more and more first time developers think about entering the industry. William Kinnikin asks, "So, you want to develop games for mobile?" and takes a look at the "one major barrier between you and real success in the mobile platform": The carriers.
  • Interview: Nathan Charles, Khronos Group [11.13.07]
  • Interview: Nathan Charles, Khronos Group The Khronos Group is known for its successful OpenGL standard API for graphic applications and gaming and has recently announced the OpenSL ES Sound Language for mobile devices, and developer Hayden Porter interviewed Nathan Charles, lead for the Khronos OpenSL ES working group and Software Architect at Creative Labs, about the OpenSL ES API.

Show Previous 10  |  Show Next 10

Pages: 1 2 3 4 5 6 7 8 9 10