• Editorial: Mobile Games Evolved: The Next Generation and Real Growth [11.08.07]
  • Editorial: Mobile Games Evolved:  The Next Generation and Real Growth In this exclusive editorial for Games On Deck, Punch Entertainment CEO Tobin Lent takes a look at the current state of the mobile games industry and discusses his beliefs on how the industry needs to evolve, referencing Punch Entertainment's "evolved" mobile games, Ego and Mobile Battles: Reign of Swords.
  • Q&A: James Kaye, Director of Marketing, Hands-On Mobile [11.05.07]
  • Q&A: James Kaye, Director of Marketing, Hands-On Mobile In this Q&A with Games On Deck, Hands-On Mobile's Director of Marketing for Europe, S.E. Asia & Latin America, James Kaye discusses Hands-On Mobile's history, the re-branding of the Hands-On Mobile Runtime Environment, Heroes Lore's success in Korea and the upcoming Guitar Hero mobile games.
  • IGF Mobile Competition Reveals Inaugural Entries [11.02.07]
  • IGF Mobile Competition Reveals Inaugural Entries The organizers of the inaugural Independent Games Festival Mobile have revealed over 50 entries for the first-ever IGF Mobile Competition event, with innovative entered titles spanning mobile phones, DS, PSP, Windows Mobile, and even iPod and GP2X.
  • Editorial: Microtransactions in Social Networking: The Future of Mobile Gaming [10.29.07]
  • Editorial: Microtransactions in Social Networking: The Future of Mobile Gaming In this editorial for Games On Deck, Gamevil USA President Kyu C. Lee espouses his believe that microtransactions, the driving force behind the popularity of Korean online social games such as Kartrider and Maple Story, can be used to broaden and expand the market for mobile games within the framework of free, casual multiplayer titles.
  • Event Wrap-up: CTIA Wireless I.T. & Entertainment 2007 [10.25.07]
  • Event Wrap-up: CTIA Wireless I.T. & Entertainment 2007 The future of wireless gaming was hinted at throughout the CTIA Wireless IT Conference in San Francisco this week, though it was notably not in the forefront of the minds of exhibitors and attendees, with mobile video and audio clouding the waters. Games On Deck was in attendance, finding some new statisitics and discussing carrier difficulties, with photos from the show floor.
  • CTIA: Mobile Games Bound for New Shores, Easier Access [10.22.07]
  • CTIA: Mobile Games Bound for New Shores, Easier Access CTIA conference Mobile Entertainment Live brought together members of the mobile phone industry's burgeoning media markets in San Francisco, and the event offered many views on the marketplaces now opening up on people's palms around the world. With billions of mobile devices used every day around the world, the event's participants sought to glimpse the future of mobile media, gaming, and music.
  • Q&A: Fountainhead's Kang Talks Orcs & Elves [10.18.07]
  • Q&A: Fountainhead's Kang Talks Orcs & Elves Games On Deck spoke to Fountainhead Entertainment's Anna Kang about Orcs & Elves, the handheld franchise she designed with her husband (id Software's John Carmack) also discussing the firm's entrance into the mobile games market with Doom RPG, the wish to bring the Orcs & Elves franchise to Wii, and why 3-year olds make great beta testers.
  • Q&A: Peter Ahnegård, Sony Ericsson Developer World [10.15.07]
  • Q&A: Peter Ahnegård, Sony Ericsson Developer World Nokia aren't the only handset manufacturer with a commitment to gaming - Sony Ericsson also consider games to play a crucial role as part of their handset strategy. Games On Deck talked to Peter Ahnegård, Partner Manager of Games & Graphics at Sony Ericsson Developer World about the hardware and software technology for gaming in their latest handsets.
  • Virtual Worlds Conference: Ironstar's Joakim Achren Talks Mobile Virtual Worlds [10.11.07]
  • Virtual Worlds Conference: Ironstar's Joakim Achren Talks Mobile Virtual Worlds It seems that mobile connectivity to virtual worlds is right on the horizon. But what about a virtual world actually self-contained in a mobile phone? At the 2007 Virtual Worlds Conference, Ironstar Helsinki CEO Joakim Achren demonstrated and discussed MoiPal, his company's mobile virtual world that works on basic Java handsets.
  • Q&A: Damir Slogar, CEO, Big Blue Bubble [10.08.07]
  • Q&A: Damir Slogar, CEO, Big Blue Bubble Based in London, Canada, Big Blue Bubble were founded in 2004 by industry veterans and have quickly established themselves as mobile developers, working with I-play and other developers on brands such as Jewel Quest. They've now made the move into Wii, DS and casual game development, and Games on Deck talks to CEO Damir Slogar.

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