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- Editorial: Social Networking: The Next Generation of Mobile Gaming [12.03.07]
In this editorial for Games On Deck, Gamevil USA President Kyu C. Lee discusses the ways in which Gamevil has used the concepts of Social Networking sites MySpace and Facebook with great success in Korea with titles including Mini-Lovely and Lapis Lazuli, and announces a new Gamevil title to use these concepts in the USA: Big Trouble On Little Earth.
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- MIGS 2007: EA Mobile's Minotti On The Mobile Games Industry [11.29.07]
At the Montreal International Game Summit 2007, EA Mobile Montreal’s General Manager, Patrick Minotti, gave his insight into the mobile games industry from the standpoint of a developer who has been in the mobile games industry since 2001, taking a look at the changing face of the mobile game consumer and the changes in how they consume mobile games.
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- Q&A: Carmack, Kang Talk Id Mobile, Nintendo Love [11.26.07]
Games On Deck sat down with Id Mobile's Anna Kang and Id's legendary John Carmack to talk about the Doom creator's new mobile endeavor, a planned Wolfenstein mobile/DS title, possibilities for a Wii version of Orcs & Elves, why Carmack has warmed to Nintendo platforms, and more.
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- Q&A: Julian Corbett, Head of Business Development, Vollee [11.19.07]
Vollee recently announced Vollee 1.0, a new service intended to offer consumers high-end games streamed over 3G networks, with publishers such as Activision, Codemasters and Encore Software supporting the service, Games On Deck Talks to Julian Corbett, Vollee's Head of Business Development about the service's differences from traditional distribution on 3G handsets.
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- Editorial: So, You Want to Develop Games for Mobile? [11.15.07]
As the mobile game market continues to expand, more and more first time developers think about entering the industry. William Kinnikin asks, "So, you want to develop games for mobile?" and takes a look at the "one major barrier between you and real success in the mobile platform": The carriers.
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- Interview: Nathan Charles, Khronos Group [11.13.07]
The Khronos Group is known for its successful OpenGL standard API for graphic applications and gaming and has recently announced the OpenSL ES Sound Language for mobile devices, and developer Hayden Porter interviewed Nathan Charles, lead for the Khronos OpenSL ES working group and Software Architect at Creative Labs, about the OpenSL ES API.
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- Editorial: Mobile Games Evolved: The Next Generation and Real Growth [11.08.07]
In this exclusive editorial for Games On Deck, Punch Entertainment CEO Tobin Lent takes a look at the current state of the mobile games industry and discusses his beliefs on how the industry needs to evolve, referencing Punch Entertainment's "evolved" mobile games, Ego and
Mobile Battles: Reign of Swords.
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- Q&A: James Kaye, Director of Marketing, Hands-On Mobile [11.05.07]
In this Q&A with Games On Deck, Hands-On Mobile's Director of Marketing for Europe, S.E. Asia & Latin America, James Kaye discusses Hands-On Mobile's history, the re-branding of the Hands-On Mobile Runtime Environment, Heroes Lore's success in Korea and the upcoming Guitar Hero mobile games.
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- IGF Mobile Competition Reveals Inaugural Entries [11.02.07]
The organizers of the inaugural Independent Games Festival Mobile have revealed over 50 entries for the first-ever IGF Mobile Competition event, with innovative entered titles spanning mobile phones, DS, PSP, Windows Mobile, and even iPod and GP2X.
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- Editorial: Microtransactions in Social Networking: The Future of Mobile Gaming [10.29.07]
In this editorial for Games On Deck, Gamevil USA President Kyu C. Lee espouses his believe that microtransactions, the driving force behind the popularity of Korean online social games such as Kartrider and Maple Story, can be used to broaden and expand the market for mobile games within the framework of free, casual multiplayer titles.
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