• Nom 3: An Advanced Mobile Game Created with LOVE [10.04.07]
  • <i>Nom 3</i>: An Advanced Mobile Game Created with LOVE In this idiosyncratic “post-mortem” of the latest in Gamevil’s Nom series, maverick designer Bong Koo Shin details the surprising concept behind his latest opus and detais the reason that he feels Nom 3 is the game that “finally merges games and art,” featuring innovative mobile-only missions for an avant-garde experience.
  • Q&A: Steve Gleitsmann, President, Emdigo [10.01.07]
  • Q&A: Steve Gleitsmann, President, Emdigo Emdigo are a mobile developer with a strong history, a powerful content platform and access to popular brands such as LEGO, Marvel and the NFL. However, rather than develop mobile games, they've currently chosen to concentrate on interactive 3D wallpapers. Games On Deck talks to president Steve Gleitsmann about that decision and where next for Emdigo.
  • Q&A: Callie Johnson, Micazook [09.27.07]
  • Q&A: Callie Johnson, Micazook 3D games are one of the growing trends in mobile gaming, and UK-headquartered developer and publisher Micazook is a company that made a commitment to develop 3D games from their entrance into the industry. Micazook are now taking the leap into multiplayer, and Games on Deck talks to Callie Johnson, Micazook's marketing manager.
  • Q&A: Pascal Bestebroer, CEO, Orange Pixel [09.24.07]
  • Q&A: Pascal Bestebroer, CEO, Orange Pixel Orange Pixel are a developer and distributor of mobile games that runs a mobile gaming community, Rumble-X, works with small independent developers such as Plastic Cow Games (Arcade Pool) and Smallfry (Brik-Link) and offers its games in ad-supported versions on Gamejump.com. Games On Deck talked to CEO Pascal Bestebroer about the company and these choices.
  • Q&A: Arthur Goikhman, CEO, Cellufun [09.20.07]
  • Q&A: Arthur Goikhman, CEO, Cellufun Ad-supported Mobile gaming portal Cellufun is best known for its MobilePet series, including MobilePet myPhone. However the company recently released Space Wars, a massively multiplayer mobile game (MMMG) for up to 120 other players. Games On Deck talked to CEO Arthur Goikhman about the company and it's latest titles.
  • Q&A: Alex Goatcher, Co-Founder, Mikoishi [09.17.07]
  • Q&A: Alex Goatcher, Co-Founder, Mikoishi Game developer Mikoishi have developed mobile titles such as Phoenix Wright and Star Wars Battlefront Mobile, but have recently begun to concentrate on original IP and new platforms such as Nintendo DS and PC. Games On Deck talks to Mikoishi co-founder and chief creative officer Alex Goatcher about the new strategy.
  • Q&A: Fugumobile's Ravi Shankar Bose [09.13.07]
  • Q&A: Fugumobile's Ravi Shankar Bose Based in China and India, Fugumobile is a developer and distributor of mobile games and applications that also works a as a “full service mobile marketing agency.” Games On Deck talks to Fugumobile’ VP of International Business, Ravi Shankar Bose, about the company’s game development and Enrapture Ad platform.
  • Q&A: EA's Travis Boatman On Movie Tie-Ins [09.10.07]
  • Q&A: EA's Travis Boatman On Movie Tie-Ins Film licenses are some of the most visible titles available on mobile, offering big, obvious names for consumers and carriers. Games On Deck talks to EA's Vice President of Worldwide Studios Travis Boatman about their recent movie licenses and the effect on original content.
  • GDC China: Developing For The N-Gage And 3D Graphics In A 3G World [09.04.07]
  • GDC China: Developing For The N-Gage And 3D Graphics In A 3G World In this last dispatch from GDC China, Games On Deck correspondent Marcelo Careaga Muster summarizes Peter Lykke Nielsen, SDK Product Manager at Nokia’s “Developing for the N-Gage Platform” session and the “Mobile 3D Graphics in 3G World and Beyond” session from Petri Tatala of Futuremark.

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