• Q&A: Arthur Goikhman, CEO, Cellufun [09.20.07]
  • Q&A: Arthur Goikhman, CEO, Cellufun Ad-supported Mobile gaming portal Cellufun is best known for its MobilePet series, including MobilePet myPhone. However the company recently released Space Wars, a massively multiplayer mobile game (MMMG) for up to 120 other players. Games On Deck talked to CEO Arthur Goikhman about the company and it's latest titles.
  • Q&A: Alex Goatcher, Co-Founder, Mikoishi [09.17.07]
  • Q&A: Alex Goatcher, Co-Founder, Mikoishi Game developer Mikoishi have developed mobile titles such as Phoenix Wright and Star Wars Battlefront Mobile, but have recently begun to concentrate on original IP and new platforms such as Nintendo DS and PC. Games On Deck talks to Mikoishi co-founder and chief creative officer Alex Goatcher about the new strategy.
  • Q&A: Fugumobile's Ravi Shankar Bose [09.13.07]
  • Q&A: Fugumobile's Ravi Shankar Bose Based in China and India, Fugumobile is a developer and distributor of mobile games and applications that also works a as a “full service mobile marketing agency.” Games On Deck talks to Fugumobile’ VP of International Business, Ravi Shankar Bose, about the company’s game development and Enrapture Ad platform.
  • Q&A: EA's Travis Boatman On Movie Tie-Ins [09.10.07]
  • Q&A: EA's Travis Boatman On Movie Tie-Ins Film licenses are some of the most visible titles available on mobile, offering big, obvious names for consumers and carriers. Games On Deck talks to EA's Vice President of Worldwide Studios Travis Boatman about their recent movie licenses and the effect on original content.
  • GDC China: Developing For The N-Gage And 3D Graphics In A 3G World [09.04.07]
  • GDC China: Developing For The N-Gage And 3D Graphics In A 3G World In this last dispatch from GDC China, Games On Deck correspondent Marcelo Careaga Muster summarizes Peter Lykke Nielsen, SDK Product Manager at Nokia’s “Developing for the N-Gage Platform” session and the “Mobile 3D Graphics in 3G World and Beyond” session from Petri Tatala of Futuremark.
  • GDC China: Glu Mobile’s Future of Mobile Gaming [08.30.07]
  • GDC China: Glu Mobile’s Future of Mobile Gaming The Game Developer Conference China included a mobile track, highlighting the importance of the mobile games industry within China. Kim Daniel Arthur, CTO of Glu Mobile's Asia-Pacific operations discussed "The Future of Mobile Gaming" on stage in Shanghai, looking at current and upcoming trends and technologies.
  • Q&A: Christopher Payne-Taylor, AdME [08.27.07]
  • Q&A: Christopher Payne-Taylor, AdME AdME stands for "Advertising-driven Mobile Entertainment" and the company has just launched GuitarStar, a music-driven mobile game akin to Guitar Hero. Games On Deck talks to AdME director of marketing Christopher Payne-Taylor about the company's plans for the title as a platform for emerging bands and established brands.
  • GCDC: Nokia's Feeny On The Next Generation Of Mobile Gaming [08.20.07]
  • GCDC: Nokia's Feeny On The Next Generation Of Mobile Gaming At the GC Developers Conference in Leipzig, Germany, Diarmuid Feeny, Nokia's Games Business Manager gave an illuminating keynote called "The Next Generation of Mobile Gaming?" arguing that with the latest innovations with entertainment delivery on the web and on mobile, convergence has finally arrived, and the mobile games industry will have to work hard to make the most of it.
  • Editorial: Looking For The Next Mobile Gaming Killer App [08.13.07]
  • Editorial: Looking For The Next Mobile Gaming Killer App In this exclusive Games On Deck editorial, Digital Chocolate CEO and EA/3DO Alumnus Trip Hawkins looks for "The Next Mobile Gaming Killer App" using the example of the current range of "killer apps" available on the Web, and points towards Digital Chocolate's DChoc Café series as a step in the right direction.

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