• Mobile Games Insider: I-play’s David Gosen [07.19.07]
  • Mobile Games Insider: I-play’s David Gosen Last week, prior to E3, Digital Media Wire ran, in conjunction with I-play Nokia and QUALCOMM, the Mobile Games Insider event, an exclusive mobile games event for "one hundred of the industry 's key movers and influencers." Games On Deck talked to I-play CEO David Gosen about the event and I-play’s recent purchase by Oberon.
  • Interview: Billy Pamier, Airborne Entertainment [07.16.07]
  • Interview: Billy Pamier, Airborne Entertainment Airborne Entertainment has a heavily brand based portfolio, with recently published titles including Family Guy and Robotech titles. We talk to Billy Pamier, Head of Games and Applications, about the company and the place of brands in the mobile gaming space.
  • Interview: Leighton Webb, SVP of Content Strategy and Licensing, I-play [07.12.07]
  • Interview: Leighton Webb, SVP of Content Strategy and Licensing, I-play Recently acquired by Oberon Media, I-play is one of the mobile games industry’s most well known brands. Games On Deck talks to I-play’s SVP of Content Strategy and Licensing, Leighton Webb, about casual games, the success of the Fast and the Furious franchise and the choice to diversify into video.
  • Editorial: Why Mobile Games Need Better Audio [07.09.07]
  • Editorial: Why Mobile Games Need Better Audio "The evolution of sound hasn’t come fast enough for the third screen," argues Mike Curtes, Technical Product Manager of Faith West in this exclusive editorial for Games On Deck, as he looks at the history of sound in the mobile games industry and future advances such as new audio formats and 3D positioning.
  • Interview: Greg Ballard, CEO, Glu Mobile [07.05.07]
  • Interview: Greg Ballard, CEO, Glu Mobile Glu Mobile have recently opened a studio in Beijing, China, and have just launched a mobile game based one of the summer's most anticipated (and debated) films, Transformers. Games On Deck talks to Glu Mobile CEO Greg Ballard about these events and the company in general.
  • Interview: Tira Wireless' Tony de la Lama, Simon Keogh [07.02.07]
  • Interview: Tira Wireless' Tony de la Lama, Simon Keogh Mobile porting technology provider Tira Wireless recently announced Tira Jump 2007, the latest version of their flagship product suite. Games On Deck talks to Tony de la Lama, SVP Product Management and Marketing and Simon Keogh, director of Product Management, about it and the company.
  • Interview: Qualcomm's Mike Yuen [06.28.07]
  • Interview: Qualcomm's Mike Yuen In this exclusive interview held shortly before this year's Brew Conference 2007, Mike Yuen, head of the Qualcomm Gaming Group talked to Games On Deck about the difficulties of mobile development, including platform fragmentation and content distribution, and discusses what Qualcomm is trying to do to change things.
  • Brew 2007: Superscape On Making 3D-Accelerated Mobile Games [06.25.07]
  • Brew 2007: Superscape On Making 3D-Accelerated Mobile Games Game development has always been driven by the desire to squeeze the most performance out of the hardware, and in the session “Ducati 3D Extreme: a Higher End User Experience using 3D Hardware Acceleration” David Britten, vice president of technology at Superscape discussed the challenges of getting the most out of the mobile platform.
  • Brew 2007: Qualcomm Demos Brew Gaming Signature Solution [06.22.07]
  • Brew 2007: Qualcomm Demos Brew Gaming Signature Solution Microsoft has had Xbox Live for four and a half years, Nintendo has the Mii Channel, while Sony is preparing to launch Home, so whither connected communities for mobile gaming? Qualcomm's Jess Dominguez gave an overview of its ongoing work on the Brew Gaming Signature Solution in the "BREW Gaming Signature Solution Overview" session.
  • Brew 2007: EA Mobile Claims Highest US Game ARPU [06.21.07]
  • Brew 2007: EA Mobile Claims Highest US Game ARPU In our first piece from the 2007 Brew Conference, EA Mobile's vice president of worldwide studios Travis Boatman claimed the higest average game revenue per unique purchaser (ARPU) in the panel talk "'Making Money with BREW 3D Games - a Publishers' Perspective." Executives from Superscape and Gameloft also gave their insight.

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