• Q&A: Tony Pearce, CEO, Player X [08.09.07]
  • Q&A: Tony Pearce, CEO, Player X Player X are a "mobile media company", and have recently concentrated on expanding their business in the form of video on demand with mobile channels like geekTV and Zapper TV. Games On Deck talks to CEO Tony Pearce about how the company's strategy includes mobile games, their recent expansion and the future.
  • Q&A: John Lee, VP of Sales and Marketing, Hudson Entertainment [08.02.07]
  • Q&A: John Lee, VP of Sales and Marketing, Hudson Entertainment Hudson Entertainment, the North American publishing arm for Hudson Soft, have recently experienced a resurgence into the public eye, with a successful strategy of downloadable content for Wii and Xbox 360 supporting a full slate of mobile releases. Games On Deck talks to Hudson's John Lee about the company's decision to concentrate on mobile.
  • Interview: John Criswick and Nicholas Reichenbach, Magmic Games [07.30.07]
  • Interview: John Criswick and Nicholas Reichenbach, Magmic Games Magmic Games is a developer and publisher of mobile games and through its Bplay portal develops and distributes the majority of titles available for BlackBerry handsets. Games On Deck talks to Magmic CEO John Criswick and Bplay Vice President Nicholas Reichenbach about the company and the BlackBerry market.
  • Develop UK Conference 2007: Develop Mobile [07.25.07]
  • Develop UK Conference 2007: Develop Mobile The Develop Conference 2007 in Brighton, UK, kicked off with its one day Develop Mobile event, with revelations such as Glu Mobile revealing that recent Transformers game required 20,000 SKUs, and Nokia's announcement that the next-gen N-Gage is to be delayed until Q4. Full coverage inside.
  • Q&A: Stan Liu, Walt Disney Internet Group [07.23.07]
  • Q&A: Stan Liu, Walt Disney Internet Group As vice president of mobile content development for the Walt Disney Internet Group, Stan Liu oversees creation and development of games and applications for the mobile platform under the mDisney and Starwave Mobile labels. Games On Deck talks to him about Disney in the mobile space in this latest Q&A.
  • Mobile Games Insider: I-play’s David Gosen [07.19.07]
  • Mobile Games Insider: I-play’s David Gosen Last week, prior to E3, Digital Media Wire ran, in conjunction with I-play Nokia and QUALCOMM, the Mobile Games Insider event, an exclusive mobile games event for "one hundred of the industry 's key movers and influencers." Games On Deck talked to I-play CEO David Gosen about the event and I-play’s recent purchase by Oberon.
  • Interview: Billy Pamier, Airborne Entertainment [07.16.07]
  • Interview: Billy Pamier, Airborne Entertainment Airborne Entertainment has a heavily brand based portfolio, with recently published titles including Family Guy and Robotech titles. We talk to Billy Pamier, Head of Games and Applications, about the company and the place of brands in the mobile gaming space.
  • Interview: Leighton Webb, SVP of Content Strategy and Licensing, I-play [07.12.07]
  • Interview: Leighton Webb, SVP of Content Strategy and Licensing, I-play Recently acquired by Oberon Media, I-play is one of the mobile games industry’s most well known brands. Games On Deck talks to I-play’s SVP of Content Strategy and Licensing, Leighton Webb, about casual games, the success of the Fast and the Furious franchise and the choice to diversify into video.
  • Editorial: Why Mobile Games Need Better Audio [07.09.07]
  • Editorial: Why Mobile Games Need Better Audio "The evolution of sound hasn’t come fast enough for the third screen," argues Mike Curtes, Technical Product Manager of Faith West in this exclusive editorial for Games On Deck, as he looks at the history of sound in the mobile games industry and future advances such as new audio formats and 3D positioning.

Show Previous 10  |  Show Next 10

Pages: 3 4 5 6 7 8 9 10 11 12