• Interview: Greg Ballard, CEO, Glu Mobile [07.05.07]
  • Interview: Greg Ballard, CEO, Glu Mobile Glu Mobile have recently opened a studio in Beijing, China, and have just launched a mobile game based one of the summer's most anticipated (and debated) films, Transformers. Games On Deck talks to Glu Mobile CEO Greg Ballard about these events and the company in general.
  • Interview: Tira Wireless' Tony de la Lama, Simon Keogh [07.02.07]
  • Interview: Tira Wireless' Tony de la Lama, Simon Keogh Mobile porting technology provider Tira Wireless recently announced Tira Jump 2007, the latest version of their flagship product suite. Games On Deck talks to Tony de la Lama, SVP Product Management and Marketing and Simon Keogh, director of Product Management, about it and the company.
  • Interview: Qualcomm's Mike Yuen [06.28.07]
  • Interview: Qualcomm's Mike Yuen In this exclusive interview held shortly before this year's Brew Conference 2007, Mike Yuen, head of the Qualcomm Gaming Group talked to Games On Deck about the difficulties of mobile development, including platform fragmentation and content distribution, and discusses what Qualcomm is trying to do to change things.
  • Brew 2007: Superscape On Making 3D-Accelerated Mobile Games [06.25.07]
  • Brew 2007: Superscape On Making 3D-Accelerated Mobile Games Game development has always been driven by the desire to squeeze the most performance out of the hardware, and in the session “Ducati 3D Extreme: a Higher End User Experience using 3D Hardware Acceleration” David Britten, vice president of technology at Superscape discussed the challenges of getting the most out of the mobile platform.
  • Brew 2007: Qualcomm Demos Brew Gaming Signature Solution [06.22.07]
  • Brew 2007: Qualcomm Demos Brew Gaming Signature Solution Microsoft has had Xbox Live for four and a half years, Nintendo has the Mii Channel, while Sony is preparing to launch Home, so whither connected communities for mobile gaming? Qualcomm's Jess Dominguez gave an overview of its ongoing work on the Brew Gaming Signature Solution in the "BREW Gaming Signature Solution Overview" session.
  • Brew 2007: EA Mobile Claims Highest US Game ARPU [06.21.07]
  • Brew 2007: EA Mobile Claims Highest US Game ARPU In our first piece from the 2007 Brew Conference, EA Mobile's vice president of worldwide studios Travis Boatman claimed the higest average game revenue per unique purchaser (ARPU) in the panel talk "'Making Money with BREW 3D Games - a Publishers' Perspective." Executives from Superscape and Gameloft also gave their insight.
  • Ditch the Emulators: How to Code Your Own J2ME Simulator [06.18.07]
  • Ditch the Emulators: How to Code Your Own J2ME Simulator There are few things worse for a programmer than the delay between altering some lines of code and seeing those changes working in game. In this article from Iomo Studio's Steve Longhurst, he lead programmers through the creation of a simple J2ME simulator which speeds up programming and frees you from build processes that may take minutes to complete.
  • Mostar: Breaking into the Chinese Mobile Space [06.14.07]
  • Mostar: Breaking into the Chinese Mobile Space With 449 million mobile subscribers and the number predicted to rise, China is a market that can't be ignored. In this exclusive Games On Deck editorial, Ozura Mobile's Li Ling See discusses their entry into the market with Mostar, China's first tournament based mobile gaming community portal.
  • Q&A: Eric Berger, Vice President, Sony Mobile Entertainment [06.11.07]
  • Q&A: Eric Berger, Vice President, Sony Mobile Entertainment Sony Pictures Television recently announced its slate of mobile games for release in 2007, including Jeopardy! 2007 and God of War: Betrayal. In this Games On Deck interview, we talk to Eric Berger, VP of Mobile Entertainment, about Sony Pictures Television's upcoming titles and their place in the mobile space.
  • Q&A: Mike Nelson, CEO, Timelapse Mobile [06.07.07]
  • Q&A: Mike Nelson, CEO, Timelapse Mobile Veteran game developers Mike Nelson (Falcon 3.0) and Larry Holland (X-Wing) began development house Timelapse Mobile in early 2005 and are now close to releasing their first title, Bodacious 80’s Challenge. In this interview, Games On Deck talks to Mike Nelson about their switch to mobile, problems with offshoring, and their new title.

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