• GDC Mobile 2008: A Crazy Time To Start A Mobile Studio?
  • GDC Mobile 2008: A Crazy Time To Start A Mobile Studio? With continued content provider consolidation, increasing development costs and more and more hardware fragmentation, what possible sense could it make to consider starting a new mobile studio? Finblade’s John Chasey and Fergus McNeill discussed the issues of being a mobile startup.
  • IGF Mobile Award Winners Announced
  • IGF Mobile Award Winners Announced CMP Game Group has announced the winners of the inaugural Independent Games Festival (IGF) Mobile awards, held at the 2008 Game Developers Conference, taking place February 18-22 at San Francisco's Moscone Convention Center. Winners included Capybara Games' Critter Crunch, which took home the $10,000 IGF Mobile Best Game Award.
  • Glu and Fox Mobile Entertainment Partner For New Ice Age
  • Glu and Fox Mobile Entertainment Partner For New <i>Ice Age</i> Publisher Glu Mobile has announced that it has signed a multi-year agreement with Fox Mobile Entertainment to develop and publish mobile games and content based on the Ice Age brand. Glu will begin by developing and publishing the mobile-exclusive game Ice Age: Mammoth Mayhem, scheduled for launch in the summer of 2008.
  • GDC Mobile 2008: The Rise and Fall of the Carrier Deck?
  • GDC Mobile 2008: The Rise and Fall of the Carrier Deck? As part of his presentation at GDC Mobile, Kristian Segerstrale, CEO of Playfish discussed the future evolution of the retail environment, and how it would effect the kind of mobile games that will be developed and the future growth of the mobile games industry.
  • GDC Mobile 2008: Creativity Techniques in Game Design
  • GDC Mobile 2008: Creativity Techniques in Game Design The University of Tampere’s Annakaisa Kultima provided a lecture introducing the game specific creativity techniques developed at Finnish game research project GameSpace, a study of design and evaluation methods for casual multiplayer mobile games.
  • GDC Mobile 2008: Embracing Mobile Constraints
  • GDC Mobile 2008: Embracing Mobile Constraints "Most conversations about mobile game development happen in a bar," began Jefersown Valadares, Creative Director at EA Mobile. Not because mobile developers are alcoholics, but because they're the ideal place to lament the low motivation you may have by working in such a frustrating industry: But Valadares discussed ways to work round the constraints.
  • PopCap To Develop For SNAP Mobile
  • PopCap To Develop For SNAP Mobile Nokia and developer and publisher of casual games PopCap Games are to bring connected mobile Java games to the SNAP Mobile platform. Chuzzle is the first game to be re-developed by PopCap under a multi-game agreement.
  • Exit Games Reveals Neutron 5.0
  • Exit Games Reveals Neutron 5.0 Service provider for multiplayer games and communities Exit Games has revealed the latest version of its service platform Neutron 5.0. A demo of the service is to be showcased during the GDC Expo at Exit Games' booth in the North hall at the German Pavilion.
  • Worms World Party For N-Gage Games Service
  • <i>Worms World Party</i> For N-Gage Games Service Nokia and publisher THQ Wireless have announced an agreement to bring Team17's Worms World Party to a range of Nokia devices through the N-Gage games service. Worms World Party is to be "massively updated from its origina N-Gage version" and is is expected to be available in the first half of 2008.

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