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- New iPhone/iPod Touch Title Revealed, Creator Interviewed
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Homebrew/semi-pro developer Demiforce have showcased their new title designed specifically for iPhone and iPod Touch, Trism. A "falling block" puzzle game, Trism uses the touchscreen to manipulate triangles on the screen, but the triangles will fall down depending on which direction the player is tilting their phone.
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- Gamevil Launches Multiplayer Path Of A Warrior
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LA-based publisher Gamevil USA has announced the launch of Path of a Warrior: Imperial Blood, an "epic role-playing and hack and slash adventure". The title features a multiplayer mode for up to four players and features a storyline with 25 different endings.
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- Gameloft Launches Bubble Bash for iPod
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Publisher and developer Gameloft have announced that Bubble Bash, a tropical island puzzle game is now available on the iTunes Store for players to purchase and download on the iPod nano, iPod classic and fifth generation iPod. Bubble Bash is available for purchase for $4.99.
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- Indiagames Signs Agreement With Metaflow
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Content submissions and "ingestion specialist" Metaflow has announced that it has signed Indian mobile and online games developer and publisher Indiagames to license its market leading distribution solution.
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- Vollee Brings Second Life To Mobile
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Mobile gaming solution developer Vollee have announced that the Second Life experience is to come to mobile. The 3D virtual world platform, created by Linden Lab, is to be available on 3G handsets via Vollee's streaming mobile games service.
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- Hands-On Mobile Launches Heroes Lore in North America
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Developer Hands-On Mobile has announced the launch of Heroes Lore: Wind of Soltia on North American carriers. The first title in the Heroes Lore franchise, Heroes Lore: Wind of Soltia takes place in a world comprising over 100 maps and gamers can play as one of three playable characters, a Knight, Rogue, or Guardian.
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- GDC Mobile 2008: Panel Talks Funding Trends
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In a panel moderated by Mofactor’s John Szeder, a group of investors which included Richard Moran from Venrock, Richard Wong of Accel Partners, Mitch Lasky from Benchmark Capital, and Brad Farkas from i-Hatch Ventures discussed the unique environment that mobile gaming presents for venture capital firms.
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- GDC Mobile 2008: Disruptive Forces in Gaming
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In a GDC Mobile session sponsored by Zeemote, Beth Marcus showed off her company’s Bluetooth enabled controller for mobile phones. Held in one hand, the Zeemote is about the size of a Pez dispenser, with an analog thumb stick, a fire button, and two shoulder buttons.
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- GDC Mobile 2008: Games In The Mobile Universe
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At the 2008 GDC Mobile summit, Nellymoser's John Puterbaugh delved into issues surrounding gamers actually finding games when no established navigation paradigm has emerged, a problem he says is driving stagnation in the mobile game market.
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- GDC Mobile 2008: Connecting Mobile Games and MMOs
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In one of the final talk of this year’s GDC Mobile summit, mobile game designer Dan Roy focused on what motivates players to invest significant time and attention to MMOs and how a mobile/PC cross-platform game might help drive that enthusiasm.
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