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  • Q&A: Vipul Sawhney, President of Hovr [04.05.07]

  • TitleNew York based mobile company Hovr recently launched Hovr Mobilespace, a social network offering more than 100 free, ad-supported games from over a dozen publishers, powered by Hovr's AdLogic Platform. Titles come from developers such as Kiloo and Ozura, and games currently on offer include Hugo Cannon Cruise and Texas Holdem'. Hovr intend to continue adding new titles to the catalog.

    Hovr has entered fiercely competitive space that already features one heavyweight competitor in the form of Greystripe's Gamejump, and so Games On Deck talks to Hovr President Vipul Sawhney to discuss what it is that sets Hovr's service apart, such as social networking aspects and the Adlogic platform.

    Games On Deck: Describe Hovr to us.

    Vipul Sawhney: Hovr is one of the industry's first ad-supported gaming communities/social networks, and we offer subscribers free mobile games, which are subsidised by advertising. We offer consumers a site where they can register their profile and connect with other gamers, such as their friends, but also other gamers across the world, and interact with them by playing games.

    Lots of our games, for example, have the ability for users to upload their scores and compare them with other members in the community and their friends. It makes a much more compelling experience for users.

    When it comes to technology, our technology really gives advertisers a much better way to target their audience. We've really created a lot of new revenue opportunities, and this is beneficial for games publishers too, as it doesn't just to have to be about download revenues. It gives them a new business model.

    For consumers we offer well over 100 mobile titles and add more on a weekly basis, from many of the best publishers, and we've only just had our soft beta launch at the beginning of this year and have already had well over 100,000 downloads.

    GOD: Why did you decide to start Hovr?

    VS: Basically, over a year ago, towards the end of 2005, I was looking at the mobile games industry, and I considered it in comparison to other types of media. And if you look at any other type of media, television, internet, magazines, newspapers, you find that about half of the content is premium content that you pay for and about another half of it is content that is free, supported by advertising. So, for example, on TV you've got HBO, as well as your NBCs and so on. You see the same thing on the internet.

    But what we looked at, in terms of mobile, virtually all content is premium, paid for content. I mean, if you want to buy a game it's going to cost you $5 to $10, and then you've even got things like mobile ringtones and how much they cost. So the thought is that there's clearly a market for ad-supported content.

    So a question is: Do advertisers want to reach the mobile space? And the answer is obviously yes. There are over 2 billion people with mobile phones out there, and it's growing. Who's to say it won't be bigger than 3 billion - 4 billion? That's a market that's bigger than television. So advertisers want to reach that market.

    In return, do the consumers want to receive advertising? Well, if you ask consumers in a blanket fashion if they want advertising the answer is usually no. People have concerns based in fear of telemarketing; being called over and over again for things you don't even want.

    But if you ask these people if they're willing to receive advertising in return for a piece of mobile content, for example a game, most people said yes.

    So it's our believe that a large part of mobile content from now on is going to be delivered using ad-supported means. And that's why we begun Hovr; using our technology we can dynamically insert adverting into mobile content and that's what we have available.

Next: Adlogic Technology

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