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  • Mostar: Breaking into the Chinese Mobile Space [06.14.07]
  • TitleChina will see a significant rise in mobile subscribers between 2007 and 2011, adding as many as 160 million new subscribers, according to a study by IDC Research.

    The study also reported that there were 449 million Chinese mobile subscribers by the end of 2006, more than the populations of Japan and the U.S. combined. It predicts that the number of Chinese mobile subscribers will rise by 11% to more than 500 million this year and it will continue to grow to 660 million by 2010, increasing 24%.

    Attracted by such a huge potential and thriving mobile market, massive publishers, developers and aggregators have indeed approached and invested in the market.

    "However, China is a different market. To commit yourself into this huge market despite the influx of mobile game developers and publishers, you really have to stand out from the others - either your titles are branded or your games are so unique that no one has ever done it before. Otherwise your existence in this lucrative market will be insignificant," said Ozura Mobile's Chief Marketing Officer, HE Mah, when he shared his thought recently on Mostar deployment.

    Mostar (http://www.mostar.cn), developed by Ozura through its partnership with Chinabyte, is China's first and exclusive tournament based mobile gaming community portal. It offers not only standalone and multiplayer games but also tournament games where users can play and challenge their skills with the. The top 10 gamers at the end of the tournament period have the opportunity to win prizes.

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    A Partnership is Struck

    Ozura Mobile entered an exclusive distribution partnership with Chinabyte in April 2006.
    However, recently when Mah proposed Ozura's newly released games to ChinaByte, he was informed that Monternet (China Mobile's mobile internet system) had closed new game submission for the following six months due to restructuring in its mobile content platform.

    "Due to this unexpected situation, most of the service providers in China started to look for new distribution channel such as off-deck portals instead of solely relying on Monternet to launch mobile games in China," explained Mah. "That was when Chinabyte asked us about our proprietary FunlogiX engine after reading news on our deployment with Maxis, AIS, Indosat and XL."

    As well as Ozura's previous deployments of tournament based mobile game community portals for mobile operators, Sistem Televisyen Malaysia Berhad (TV3) - Malaysia's largest free-to-air television was also included in Ozura's deployment profiles. Ozura had also developed tournament games for Maxis, DiGi and Celcom.

    "Our deployment experience with these mobile operators and partners has been excellent and successful. So far, they've been very satisfied with FunlogiX and our maintenance effort. Since ChinaByte had been searching for new distribution channel, it was the right time for us to propose Ozura's FunlogiX. With our accumulation of experience, I was absolutely confident that Ozura was ready for such a big market like China."

    As a result, Ozura and ChinaByte entered a strategic partnership to offer a brand new mobile gaming experience to the market.

    The Chinese Market

    The Chinese mobile games market is complicated yet interesting. All content providers have to submit their mobile games in Monternet via the local service providers. The evaluation process and testing usually take 3 to 6 months.

    Unlike other countries in the region, the Chinese market has a higher level of awareness in mobile games. "I'd traveled to China and studied that the acceptance level towards mobile games. The market in China is relatively stable. I was glad that both ChinaByte and Ozura have similar minds: we agree that mobile gaming market will boom from the year 2007 onwards," said Mah.

    "Although the rollout of 3G has been delayed, the market for rich mobile content on current 2.5G is quite good. Nevertheless, the mobile gaming market is certainly not saturated. There is so much potential in this growing industry," continued Mah.

    In order for any games to be accepted in China, they have to be localized to Chinese to meet requirements. ChinaByte offered to translate the game text and graphics so Ozura could localize the games.

    "We have already distributed games and mobile entertainment services in other gaming portals through hundreds of partners. With our reach to millions of unique mobile phone users, we're able to identify which games and features are implemented correctly, and then make necessary adaptation before distributing the titles in China."

    Unlike some of the countries where individualism is emphasized, Chinese live collectively. There is healthy proportion of them utilizing WAP to interact with the others and the market showed an encouraging response towards community portals.

    Taking these factor into consideration, the introduction of Mostar meets the consumers' need where interactivity and mobility are transformed from traditional gaming options and users are able to meet, share and exchange their thoughts and opinion in this community portal.

Next: Deploying the System

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