French mobile publisher Gameloft saw its sales rise 18 percent to €90.2
million for its fiscal first half, with a 15 percent sales increase to
€30.1 million over the third quarter, the company reports.
95 percent of Gameloft's sales during the third quarter came from
mobile game revenue; the company releases games on phones, smartphones
and other mobile platforms like Nintendo's DSi. The remaining 5 percent
of its sales, it says, are related to sales of console games.
In the mobile gaming space in particular, Gameloft says it's seeing
rapid growth, with revenues from the segment up 17 percent during the
year's first nine months -- largely due to successful iPhone titles and
to strong performance of its Java and Brew games, it says.
The company's revenues are fairly evenly distributed across North
America, Europe and the rest of the world, with contribution
percentages at 31 percent, 38 percent and 31 percent respectively.
Notably, Gameloft saw its strongest growth in other markets, with third
quarter revenues up 29 percent in Asia and South America.
"In the long term, Gameloft is in an ideal position to benefit from the
rapid development of digitally distributed video games on mobile phones
and consoles, as well as from the major innovations introduced by
companies such as Apple, Nokia and Google," said the company in a
statement.
By
Leigh Alexander
2009-11-04 16:00:00